Treats of Terror II turns an ’80s arcade into snack-fuelled horror
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21 May 2026 – Play’n GO cranks the neon and the menace for Treats of Terror II, a 5x5 grid slot set in a nostalgic 1980s American arcade where the concessions have teeth.
Sticky carpets, humming machines, and that familiar glow of cabinet screens – this is the kind of place where teenagers once vanished for six-hour high-score binges. In Treats of Terror II, the snacks have noticed. They’re sentient, they’re fed up, and they’re done being background props for button-mashing marathons.
At the centre of the chaos is the Gobstopper – a rolling, ravenous brute with a simple mission: sniff out the arcade’s most coveted prizes and crunch them into history. It’s cartoon horror with sugar on top, where the prize booth flashes like a beacon at the back of the room and the air feels one chomp away from panic.
Treats of Terror II leans hard into that Saturday-morning style that’s been left out too late. Candy colours clash with sharp shadows, prize tickets flutter like bait, and the arcade’s mascot energy curdles into something far less friendly. It’s playful, grimy, and packed with the kind of nostalgic detail that makes you smell fizzy cola and hear coins clatter.
Following Play’n GO’s original Treats of Terror – which took its scares to a haunted cinema – this sequel swaps flickering screens for buzzing arcade lights, keeping the brand’s taste for stylised horror while pushing the setting into louder, brighter territory.
Magnus Wallentin, Games Ambassador at Play’n GO, said: “Treats of Terror II is built around a simple idea – comfort-food nostalgia, then the rug pull. The arcade is colourful, funny, and slightly disgusting in the best way, and the Gobstopper makes sure it never feels safe for long.”
Treats of Terror II is a love letter to retro arcades with a bite mark through the middle – where the snacks don’t just stare back, they stalk the room.





