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Play'n GO's Ebba Arnred on Taking Garga Into Orbit to Fuel Reactoonz 100

  • jonthompson1
  • 2 days ago
  • 5 min read

Play’n GO CMO Ebba Arnred shared insights about the company’s initiative that included the launch of Garga as the first slot character in space for the launch of Reactoonz 100.


Ebba Arnred, CMO at Play'n GO

Play’n GO has recently announced that its iconic characters, Garga, has set a world record by becoming the first slot character in space. To celebrate the launch of Reactoonz 100, the company’s character reached a max altitude of 37,753 metres (117,300 ft) in a two-hour flight.


To learn more about the inspiration behind this campaign, how the company is measuring success for this initiative from a marketing and brand standpoint, and how it will influence the 2026 roadmap in terms of audience engagement, regional expansions, or product innovation, Focus Gaming News spoke with Play’n GO CMO Ebba Arnred.


Ebba, the launch of Garga as the first slot character in space is a bold and imaginative step. Could you walk us through the inspiration behind this campaign and what you hoped to achieve for Play’n GO’s brand with it?

I’m glad you enjoyed Garga’s journey, we certainly had a lot of fun with it! 

I think that’s a core component of our brand and our work – fun – and it’s easy to forget that sometimes due to the pace of this industry.


There are thousands of games released each year by hundreds of studios in the online casino space alone. And everyone is trying to achieve the same thing: make their game memorable to players so that not only do they select to play it from the vast sea of new games to choose from but return to it again and again because they enjoyed the experience.


Play’n GO is blessed with the best marketing department in the industry, though we haven’t always had the chance to truly showcase our creativity as much as I would like.


The Garga in Space idea was something we discussed over a year ago when thinking of how best to mark our 20th anniversary this year, but we felt it would be more impactful as part of a game launch, so we regrettably shelved it. 


It was such a great idea that we couldn’t stop thinking about it and really worried that someone else in the industry would get to space first. But then our wonderful games team told us that Reactoonz 100 featuring the iconic character Garga was coming in October and we finally had our moment.


For us, this campaign is both a lighthearted and fun campaign that will (hopefully!) be memorable for our operator partners and players alike, but also a real statement of intent. 

We’ve spent the better part of eight years since the launch of the original Reactoonz game building equity into the Reactoonz characters, making Garga a star in the process.

That was no accident. We have one of, if not the, strongest portfolio of IP in the industry. Harnessing the power of the IP through campaigns like Garga in Space makes sense for both the business and the brand.


How did you leverage this unique space-mission narrative across your product portfolio, marketing channels and operator partnerships to maximise impact?

This campaign was very fun to work on, and although I do believe there should be space in every business to do things that are ostensibly ‘just for fun’, there was a clear business objective behind Garga in Space – Make Reactoonz 100 the biggest launch of the year.

We felt that for this campaign to have the biggest impact, and to achieve our goal of making Reactoonz 100 the biggest launch of the year, the Space part needed to remain secret

Even internally. 


We had a secret name for this project, and information was shared strictly on a need-to-know basis. The number of people who knew about the idea at the beginning could be counted on one hand, and I refused to even tell the other members of our senior steering committee what we were working on. Eventually we had to widen that circle of people to include our fabulous video and graphic design team, internal communications etc, but everyone did a fantastic job of keeping the secret and I’m pretty sure that no one was expecting to see Garga 36,000 metres above the earth.


Despite not knowing about the Space journey, our commercial team was told something big was going to happen, and they duly did a great job in lining up exclusivity partners who got the game a couple of weeks ahead of network release.


We’ve since followed that up with the full might of Play’n GO’s various channels, be that a bespoke and newly composed track from Play’n GO Music to accompany Garga on his journey or Garga becoming available to purchase in the Play’n GO Shop for the very first time. We’ve got something for everyone and the reaction to the Garga in Space campaign has been everything we hoped for and more.


From a marketing and brand standpoint, how are you measuring success for this initiative? What feedback or metrics have stood out so far?

It’s just a few days since the global network release of Reactoonz 100 as we’re speaking so time will tell on a few metrics but one metric this is very clear already – this was the biggest game launch from Play’n GO in 2025

“We’ve got something for everyone and the reaction to the Garga in Space campaign has been everything we hoped for and more.”Play’n GO CMO Ebba Arnred.

More operators launched this game on network release day than any other Play’n GO title this year. A massive success.


Of course, in marketing we’re looking at other things too, such as how this campaign has helped to grow our channels, core brand metrics etc. It’s a bit early to report on those but suffice to say, we’re very pleased with the performance of the campaign.


With Garga’s space journey making headlines, how does this shape Play’n GO’s  approach to storytelling in future game releases or brand campaigns?

Campaigns like Garga in Space don’t happen overnight. They take meticulous planning as well as the confidence to executive on the creativity that our team possesses. Rest assured, we’re already working on other campaigns for the future – but I won’t be sharing details of those just yet.


Looking ahead, how will this initiative influence your 2026 roadmap in terms of audience engagement, regional expansions or product innovation?

Play’n GO has always had a reputation for ‘zigging’ what others are ‘zagging’, so to speak. I feel very confident about what we’re doing at the moment. While I won’t divulge our strategy in full, I think people who are paying attention will notice what we’re not doing that everyone else is, especially when it comes to marketing.


Our 2026 Roadmap looks fantastic when it comes to game titles, and you may well have seen the recent news that we’ve broken into the land-based sphere for the very first time alongside our partners at Genting. There’s plenty to work with, and I feel like we’re just getting started.

“Campaigns like Garga in Space don’t happen overnight. They take meticulous planning as well as the confidence to executive on the creativity that our team possesses.”Play’n GO CMO Ebba Arnred.

Finally, if you were to summarise the legacy you want Play’n GO’s to build in the coming years based on campaigns like this, what would you like partners and players to remember most about your brand’s evolution?

The mission is to make Play’n GO to be the first partner of choice for operators, and the first game provider that players look for when choosing a game to play. Campaigns like Garga in Space are the perfect vehicle to achieve that mission. To paraphrase a famous quote. ‘To be remembered is to be loved’.


I don’t think anyone will forget Garga in Space anytime soon.


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