Cascading Scatter Pays
Paylines? The tower has no room for them. Land six or more matching Monster symbols, or seven or more matching Royal symbols, anywhere on the 5x5 grid to make a win. Those symbols vanish, fresh ones fall into the gaps and the chain continues for as long as new wins form. Wilds substitute for regular paying symbols.
Win-O-Meter of Destiny
One spin. Nine charges. Three escalating powers. Every win adds one charge: Wild Rift at three, Dimensional Multiplier at six and the Treasure Room at nine. When the next spin starts, the meter starts over.
Wild Rift
At three charges, reality springs a leak. Once the current win clears, 1-4 Wilds appear in empty positions before the grid checks for another cascade.
Dimensional Multiplier
At six charges, the rift gets ideas. Another 1-4 Wilds land, and a global x2, x3, x4 or x5 multiplier applies to every win in the next cascading sequence, including any resulting cascades. If the meter jumps straight to this stage and skips Wild Rift, 2-8 Wilds land instead.
The Treasure Room
Reach nine charges and the doors open as soon as the final cascade settles. The feature begins on an empty 5x5 Hold & Spin grid with three lives.
Coins are sticky and carry prizes of x1-x5 the base bet. Mimic Chests are sticky too, but land closed with prizes of x10-x5000 hidden behind countdowns of 4, 6, 8, 10 or 12. Each countdown drops by one at the start of a respin. When it reaches zero, the Mimic opens and reveals its prize. A Key can crack open one random closed Mimic early.
Landing a Coin, a Mimic or a Key restores all three lives. Opening a Mimic does too. Keys are not sticky and disappear whether or not there is a closed Mimic to open. The feature ends when no lives remain or all 25 positions are filled with sticky symbols.
Bob’s Ascent
Every spin moves Bob 1-6 steps along his persistent path above the reels. Every 18 steps, a Monster encounter awards an instant prize of x0.2, x0.5, x1, x2, x3, x4, x5 or x10 the base bet before the symbols are evaluated.
Bob’s exact position is saved separately at every bet level. Change your bet and the game loads that bet’s climb; return later and Bob picks up exactly where he left off.
GO ULTRA
With GO ULTRA active, a permanent x2 global multiplier applies to every base game grid win. When the Dimensional Multiplier triggers, that becomes a fixed x5 for the next cascading sequence before returning to x2. The Treasure Room starts with four lives instead of three, and every reset restores all four.
The base game x2 does not multiply Bob’s Ascent prizes. Cash prizes and feature rewards are calculated from the base bet.