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Lab of Madness It's A-Wild!

Deep in a storm-lashed castle, the mysterious Dr Frankenstein readies her greatest experiment yet.

She’s brilliant, unconventional … and surprisingly sweet. As lightning cracks the sky above, she throws the switch – Tesla coils buzz to life, glass bulbs hum with energy, and her lab begins to glow with eerie anticipation.

With each surge of electricity, her monstrous creation edges closer to consciousness. Sparks fly, wires tremble, and the Wild symbol – Frankenstein’s Monster – emerges from the shadows, glowing with uncontained energy.

Will her creation rise under the storm’s fury? Or will the Power Up feature send everything into overdrive first?

There’s only one way to find out – step into the Lab of Madness and charge up the fun.

Fantasy, Horror, Sci Fi

Game Theme:

Game Type:

Video Slot

Released on:

18 Sept 2025

Desktop Game Screen

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Mobile Game Screen

Mobile Screenshot

FEATURES

Special Wilds
The Monster symbol isn’t just a face in the dark – he’s a Wild with a shocking set of tricks. Depending on how charged the reels are, you might encounter:

Expanding Wilds – These stretch to fill the entire reel after landing, turning one spark into a full-on jolt.

Walking Wilds – Lurching across the reels one step at a time, these Wilds trigger a re-spin with every move.

Multiplier Wilds – Supercharged with x2, x3, or even x5 power, these Wilds can amplify your wins when part of a combo.

Hybrid Wilds – The Monster’s power knows no bounds. Wilds can combine their effects – Expanding, Walking, and Multiplier – to unleash an electrifying combo.

Power Up Prizes
Look out for the Power Up symbol – this is where things get intense. When it lands, you’ve got a chance to trigger a zap prize. Four prize tiers mean you never quite know what’s coming next … but it’s bound to be shocking.

Overcharged Bulbs
Watch the glowing orbs hit their matching bulbs. Each one adds a little more spark, moving from uncharged to fully lit. And when the bulbs are brimming with power … well, anything could happen.

Free Spins
Landing orb symbols might just kick off the Free Spins. The more orbs you land, the more supercharged the Wilds become:

One orb? One special Wild joins the grid.

Two orbs? Double the Wild variety.

Three orbs? All three Wilds fuse for max chaos.

Each time a Walking Wild shifts, you get a re-spin – stack those effects to keep the grid alive with energy. Free Spins can keep climbing until the chaos caps out at 40!
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